Close

%0 Conference Proceedings
%4 dpi.inpe.br/banon/1999/03.12.14.42
%2 sid.inpe.br/banon/2001/03.30.15.54.09
%T Integrating polygonal objects on voxel based terrain models
%D 1997
%A Guedes, Luiz Carlos Castro,
%E Figueiredo, Luiz Henrique de,
%E Netto, Marcio Lobo,
%B Brazilian Symposium on Computer Graphics and Image Processing, 10 (SIBGRAPI)
%C Campos de Jordão, SP, Brazil
%8 Oct. 1997
%I Sociedade Brasileira de Computação
%J Porto Alegre
%S Proceedings
%1 SBC - Sociedade Brasileira de Computação; USP - Universidade de São Paulo
%X Voxel based projection is commonly used in applications that demand high exhibition frame rates of large scale terrain models. Placing tridimensional objects within a voxel based world may be an ease task for elementary objects. Complex objects are better represented by polygonal meshes. Integrating a voxel based terrain model with polygonal camera model brings together the benefits of both models. Such integration should be done with the aid of a z-buffer. In this paper we propose a solution to the problem of calculating the z-coordinate of each painted pixel in a voxel based terrain model. The proposed solution exploits the coherence of the pixels in the same column and uses a linear cost increment to update the z-coordinate. The proposed solution considers the situation when the view plane is not vertical.
%3 and02.pdf
%O The conference was held in Campos de Jordão, SP, Brazil, from October 13 to 16.


Close